#[1.0.11] Content delivery is not working

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halcyon edge
#

The same project is not working when building player runtime with content delivery enabled but it's working nicely at regular player runtime at both windows and android platforms. At my side, player runtime with content delivery enabled able to download remote content properly from ccd server and goes to content ready state but it failed to load WeakObjectReference content that ObjectLoadingStatus forever stuck at Queued state. One thing I found is quite weird is the remote content at both Windows and Android are exactly same 1.07GB total size and also there are a lot folders inside before goes to actual remote content file. But regular Android build's ContentArchives is 669MB meanwhile Windows build's ContentArchive is 718MB which is different total file size and much lower than remote content total file size and also it just show all the ContentArchives file without any folder.