#Thank you for the reply I came up with

1 messages · Page 1 of 1 (latest)

cloud willow
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I think isGrounded is pretty much useless since your checking if your ball is colliding with a groundLayer

graceful viper
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oh true. I wanted to check if the ball was grounded. So if it was grounded and it's colliding with another ground then it's probably a transition. While if it wasn't grounded and it's colliding with ground then it fell from a high space or something.

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so you're correct