I have editing tools with monobehaviours, e.g. for procedural content pre-generation, in my ECS Subscenes.
There are also reference objects from Mono-Land.
These throw errors even with BakingOnlyEntityAuthoring - they STILL get converted to Entities, but because they have components like TextMeshes, that fails.
It would be best if none of these were converted at all, but neither the "Convert" checkbox exists anymore, nore is there the "EntitiyConversionStop" behaviour. What's the right way in Entities 1.0 to not bake an object?
