#Data Based Composition

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trim grotto
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Hey guys, wanted to show a small thing I've been working on. I know a 1 minute crappy resolution video is not the greatest. The tool, when provided with a Component generates 2 classes: Data, and Companion. This Data class is a scriptableobject that has all of the public fields and properties of the provided Component. Companion class uses the data object to modify the originally provided Component.

The goal is to create a workflow that allows modifying existing solutions (including Unity's solutions themselves) to use a unified data.

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Hmm perhaps uploading the video to a video sharing service would be smarter.