#I cant push the enemy because its following me

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runic patrol
marsh plank
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Are both of these scripts on the same gameobject?

runic patrol
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yes

marsh plank
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How have you determined the script isn't being disabled, i.e. what do you expect to happen and what actually happens?

runic patrol
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the active tick

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is like blinkinkg

marsh plank
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well, we can't tell what the value of hold will be based on these scripts alone, but nothing is stopping the script from invoking ScriptTrue every single frame so I'd hazard a guess that might cause it to be switched rapidly multiple times