#Thread

1 messages · Page 1 of 1 (latest)

forest notch
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I see no issue here

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But I haven't seen the script

hearty shore
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The issue is that the color is not being set properly

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        switch (StateMachine.GetUniverse())
        {
            //Clouds, Water, Fire
            case Universe.Clouds:
                if (nextUniverseIndex == 0)
                {
                    //cloud to water
                    backgroundMaterial = materials[0];
                    StateMachine.SetUniverse(1);
                    particleMat.SetColor("_Color", waterColor);
                    
                     
                }``` and script is basically this for different cases
forest notch
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Can you do a sanity check and plug the Color property directly to base color without fresnel or vertex color or anything, and then set the waterColor directly from the script to something distinctive like Color.green

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Trying to fix a part when you don't know if something else is breaking it is very inefficient

hearty shore
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Do you have any clue why? Why doesnt it work with my own Color

forest notch
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Anything above 1 goes into HDR intensities

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So 100-200 values are just incredibly bright, and unless you have HDR bloom enabled will appear just white

hearty shore
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Oh, i just didnt think the color would go into HDR because its set to default and not HDR

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But I understand now, thank you so much..

forest notch
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That only affects the color picker in the inspector