Hi! I'm looking for someone to explain how I can create terrain from a very large PNG file.
I'm using terrain tools but if theres a better way, let me know.
Image is 32768 * 32768, all black and white pixels, 8-bit.
I've tried many many things, including:
Using the image as a heightmap directly - quality is limited to 2048*2048
Breaking the terrain into tiles and batch importing it - unable to use png file type
Turning the image into a raw file, a group of raw files, raw files with size 2^n+1 - 'cannot create terrain from non-square data'
(Ideal approach) Going into blender and making the terrain there, exporting it as a mesh and loading it into Unity - displacement modifier does not displace plane it is on.
Really struggling, any advice is appreciated. Thanks!