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viscid rose
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thread

turbid vapor
turbid vapor
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Does it explain your situation ?

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What was different ?

viscid rose
turbid vapor
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Why can you not just use the forumla there ?

limber lance
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oh your target will move, the problem becomes much complicated

viscid rose
turbid vapor
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If everything can move and cannot predicted you cannot predict the trajectory with math.

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I suggest that you use Physics Scene then.

viscid rose
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see

turbid vapor
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If the distance is the same, you can simply change angle on the Y axis to "never" miss.

viscid rose
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distance is never the same

turbid vapor
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It is fairly different then what we were understanding. Not exaclty sure how to proceed, however, if you know the trajectory of the incoming projectile, which can be describe as f(t), then you can add that into the formula instead of the target position.

viscid rose
turbid vapor
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lol

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I might do it then and share it. (For a reason)

viscid rose
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i wont

limber lance
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i found than if you want to fire immediately at t0 and the predicted target position relatively to launcher is S(t) you have to adjust the projectile's Vxz so that S(t)/Vxz=t (simply S(t)/t)
but if Vxz is fixed then you have to wait some time
you probably cannot control how target moves

thin wave
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But that didn't work (clearly)

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And it won't work now

thin wave
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Check your attitude when asking for help

viscid rose
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altitude needs to be high

turbid vapor
thin wave
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Looks good 👍 I also still don't know what he wanted to happen but it was clearly a state secret else he would've been more clear

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@turbid vapor

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Also I would not want to play against that...

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I assume that your formulas incorporate time?

turbid vapor
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It does calculate time.

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I guess you could use an other variable given an other unknown

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However, the original formula presented in the video was finding t.

limber lance
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i read his message again and he said shooter, target can move also there is wind and gravity
i assume wind is applying a constant force (let's say W=Wind/Mass)to projectile and so V=V+G*t+W*t........
Vxz=Vxz+Wxz*t (Gxz=0)
Vy=Vy+Gy*t+Wy*t
and the ds on horizontal (ie on xz plane and equal to target pos-launcher pos) should be int(Uxz+Wxz*t)dt
amd i believe his problem is:
given target relative pos(t) and speed of projectile, find both Vxz and Vy (so the velocity can be found and ||V||=speed) and the timing of fire
i have no clue that how to solve this system of equations

turbid vapor
fiery ocean
viscid rose
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i have calculted the starting veolocety without using time, and now it works perfectly as expected

viscid rose
turbid vapor
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@viscid rose

Funny, I took the time to replicated a major part of what you wanted(or have done). You could have simply tried again to ask your question, maybe I would have been able to help you.

I must say, however, that it was a new way of working with projectile motion. I always used the physics version that I have learnt in school (UARM formula) which was working correctly for my needs. You can probably extrapolate the whole thing to add relative motion, however this was clearly easier to do the way it was presented in the video you sent.

viscid rose
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the thing you sent wasnt the full thing i wanted, that was just 40% of it, & you wont be able to help from what i see, never will be

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oh, and yes, i cant see your messages anymore

thin wave
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Attitude check

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(it's shit)