#now that its facing it still doesnt fire
1 messages · Page 1 of 1 (latest)
Show your bullet prefab, with the axis so we can see if it's pointing down Z
now, does this have code on it ?
Unrelated, but don't do GetComponent<T> in Update()
1- it's not needed for cases like this
2- it's expensive
Move
RB = GetComponent<Rigidbody>();
into
private void Awake() { }
thanks
can you show a video of the issue and setup now, click on the various objects involved, showing their axis. Record the entire editor window while you do