#Mesh Generation Issues

1 messages · Page 1 of 1 (latest)

opal bear
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im not sure how this happened considering this worked pre falloff implementation

pine scroll
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You again? 😬

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Did you get that code from somewhere or implement it yourself?

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Are you creating vertices per pixel or something? Can you enable wireframe view to see what your mesh look like?

opal bear
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sorry for late response i was eating

pine scroll
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Does this screenshot use different setting from your 2d map?

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Is that the result of feeding the same height map?

opal bear
pine scroll
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Okay

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Actually, I feel like it's highly unlikely. It should at least have similar pattern

opal bear
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the weird thing is the mesh's actual height variation lines up with the island colorMap i made, just flipped horizontally i believe.

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like the mountains on the mesh are where the mountains on the island would be, and the outskirts of the mesh are flat

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idk why this random color pattern appears on the mesh

pine scroll
opal bear
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ill take a video to show all angles + how they kinda line up with color map

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its hard to tell how the mesh height lines up with the color map, but if flipped on the x axis im 80% sure it does

pine scroll
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For testing purpose, can you use only the falloff map during heightmap generation?

opal bear
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ill see if i can

pine scroll
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Just comment out the random/noise generation part.

opal bear
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ok nvm i just fixed it. turns out i didnt have .mapData in front of the mesh's color function, so it didn't generate color properly