Context: I'm making a Pong clone to learn about ECS in Unity 2023.2.0.
When editing the transform directly, the changes are shown in the Scene and Game views immediately.
My BallAuthoring script needs to make sure the ball is always shown in the middle of the game area, in edit and play mode.
This is true for the Scene view, but the Game view is desynced, which I think is related to the baking system.
I tried adding GetComponent<Transform>() and DependsOn(authoring.transform) to my baker, but it made no difference.
How do I tell my baker to track changes made to the transform from this script? Is this even the right approach?