I'm currently working on an A* implementation, mainly following the one specified in this series of videos: https://www.youtube.com/watch?v=-L-WgKMFuhE&list=PLFt_AvWsXl0cq5Umv3pMC9SPnKjfp9eGW&index=1
On the episode 4, He beings to implement a Heap for optimization. i've already finished his setup and now i'm looking to implement this into Jobs, however, i cant find a good NativeHeap<> collection for this. is there any good ways to get one? i know unity has a Collections package but i dont think it has an actual Heap collection.
Welcome to the first part in a series teaching pathfinding for video games. In this episode we take a look at the A* algorithm and how it works.
Some great A* learning resources:
http://theory.stanford.edu/~amitp/GameProgramming/
http://www.policyalmanac.org/games/aStarTutorial.htm
Source code: https://github.com/SebLague/Pathfinding
If you'd...
