#Position during play is not the one set in baker
1 messages · Page 1 of 1 (latest)
1 messages · Page 1 of 1 (latest)
In a baker, I create a sub entity for my prefab & I set it the relativePosition to his Parent
When I play, I see the offset calculate set is good but the value loaded by the scene is wrong.
Also, even if I created my entity with the flag Dynamic, the entity doesn't have a localTransform & LocalToWorld
Any Idea ?