#Position during play is not the one set in baker

1 messages · Page 1 of 1 (latest)

dawn pivot
#

In a baker, I create a sub entity for my prefab & I set it the relativePosition to his Parent

#

When I play, I see the offset calculate set is good but the value loaded by the scene is wrong.

#

Also, even if I created my entity with the flag Dynamic, the entity doesn't have a localTransform & LocalToWorld

Any Idea ?

primal compass
#

potentially your values overriden in baking system that adds transform components based of flags

#

I'd try to cache them in temporary ICD

#

and then write it in postbaking system group

#

but when exactly Unity adds transforms is a mystery to me