#Flow rambles about learning C# (And some malformed C# code)
1 messages · Page 1 of 1 (latest)
I wonder how things are "connected"?
Oh, wait, it's a bit different
There are a bunch of C# subgraph equivalents
And that's how it mostly works... I think
It's gonna be awesome to be able to directly change things and not have to edit the script to change the move speed XD
Plus I can write unity packages!
And use addressable content... wait, you can do that in VS, can't you?
How do Unity packages even work?
Ah, whatever, here's some poorly written C#
//i have no idea how to make variables so this is just me making it up
property1("TargetObj") = GameObject
private void "CanSeeObject?"{
Dir = transform.getEulerAngles this;
transform.LookAt TargetObj
physics.Raycast (transform.GetPosition this, transform.getEulerAngles this, 12.5f, layerMask);
// I have no idea how to assign layers to a layermask
transform.setEulerAngles this Dir
}
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