#Flow rambles about learning C# (And some malformed C# code)

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ivory night
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I wonder how that's gonna work lmao

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I wonder how things are "connected"?

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Oh, wait, it's a bit different

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There are a bunch of C# subgraph equivalents

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And that's how it mostly works... I think

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It's gonna be awesome to be able to directly change things and not have to edit the script to change the move speed XD

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Plus I can write unity packages!

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And use addressable content... wait, you can do that in VS, can't you?

ivory night
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How do Unity packages even work?

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Ah, whatever, here's some poorly written C#

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//i have no idea how to make variables so this is just me making it up
property1("TargetObj") = GameObject

private void "CanSeeObject?"{
Dir = transform.getEulerAngles this;
transform.LookAt TargetObj
physics.Raycast (transform.GetPosition this, transform.getEulerAngles this, 12.5f, layerMask);
// I have no idea how to assign layers to a layermask
transform.setEulerAngles this Dir
}
ember wolf
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!cdisc

pliant plumeBOT