#Worker0 Internal There are remaining

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harsh kestrel
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What code is causing the warning?

keen peak
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not sure and i havent gotten the warning since i cleared output

harsh kestrel
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kk, yeah essentially what it means is that JobTempAlloc stayed around beyond 4 frames, holding onto an allocation too long.

keen peak
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ok so

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it happens whenever i drag a prefab into the scene

harsh kestrel
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Try restarting unity and your IDE real quick and recreating it.

keen peak
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what do you mean by recreating it?

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the warning?

harsh kestrel
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Yeah

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Drag the prefab into the scene again

keen peak
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doesnt seem to happen now

harsh kestrel
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Otherwise, if everything is loading correctly, depending on what this project is for, I would possibly just ignore the warning.

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Okay, yeah.

keen peak
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its not an error so it should be fine

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well thanks