#from where Can I start learn DOTS?
1 messages · Page 1 of 1 (latest)
couple of places
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If you’re working on a game (or other real-time simulation) that requires the most efficient CPU usage possible, then Unity’s Data Oriented Technology Stack (DOTS) is a great way to get the performance you need. However, to use DOTS successfully, you can’t simply grab the API documentation and dive straight in. Before you begin creating a projec...
Are you just trying to be pragamatic or really getting into the weeds of exactly how it works? Right now I would say most documentation etc is best suited for just getting things done instead of really giving you a super in-depth explanation of how it all works.