I’m getting up to speed with the recent Content Management changes in ECS 1.0.
WeakObjectReference<T>…
…looks like a great feature. We had internally written a similar feature, before this was announced.
One of the features of our code was that you could reference GameObjects in other scenes, without those scenes needing to be loaded.
Can WeakObjectReference handle this? Or is it only intended for Objects that are assets on disc? The documentation doesn’t comment on this, that I’ve found so far. And the existence of their Load() and Release() methods would be strange/incompatible with loading and unloading scenes.
Thanks for any advice! Great to see DOTS continuing to grow.