Assertion failed on expression: 'exception == SCRIPTING_NULL'
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Unity.Burst.BurstCompiler:SendRawCommandToCompiler (string) (at Library/PackageCache/com.unity.burst@1.8.2/Runtime/BurstCompiler.cs:770)
Unity.Burst.BurstCompiler/CommandBuilder:SendToCompiler () (at Library/PackageCache/com.unity.burst@1.8.2/Runtime/BurstCompiler.cs:97)
Unity.Burst.BurstCompiler:SendCommandToCompiler (string,string) (at Library/PackageCache/com.unity.burst@1.8.2/Runtime/BurstCompiler.cs:784)
Unity.Burst.BurstCompiler:TriggerRecompilation () (at Library/PackageCache/com.unity.burst@1.8.2/Runtime/BurstCompiler.cs:624)
Unity.Burst.BurstCompilerOptions:MaybeTriggerRecompilation () (at Library/PackageCache/com.unity.burst@1.8.2/Runtime/BurstCompilerOptions.cs:760)
Unity.Burst.BurstCompilerOptions:set_EnableBurstDebug (bool) (at Library/PackageCache/com.unity.burst@1.8.2/Runtime/BurstCompilerOptions.cs:424)
Unity.Burst.Editor.BurstEditorOptions:set_EnableBurstDebug (bool) (at Library/PackageCache/com.unity.burst@1.8.2/Runtime/Editor/BurstEditorOptions.cs:68)
Unity.Burst.Editor.BurstMenu/<>c:<EnableDebugMode>b__18_0 () (at Library/PackageCache/com.unity.burst@1.8.2/Editor/BurstMenu.cs:127)
Unity.Burst.Editor.BurstMenu:ChangeOptionSafely (System.Action) (at Library/PackageCache/com.unity.burst@1.8.2/Editor/BurstMenu.cs:192)
Unity.Burst.Editor.BurstMenu:EnableDebugMode () (at Library/PackageCache/com.unity.burst@1.8.2/Editor/BurstMenu.cs:128)
#I am getting unity library error. Help ?
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