#Low level platform graphics api implementation performance improvement
1 messages · Page 1 of 1 (latest)
Thanks for bringing this to our attention, we always strive to improve performance across the board but we if you have any specific examples that you are suffering in we'd be keen to learn more.
Like this issue. How's the progress currently? https://issuetracker.unity3d.com/issues/xr-perf-quest-2022-dot-2-and-trunk-vulkan-vs-gles-perf-disparity-increased-significantly
Compared to previous version of Unity (21.3 LTS) the current version (2022.2 and above), Vulkan Performance with reference to OpenGL...
I had a quick look and it's currently being worked on, and is high priority internally
@quasi ingot how about performance across unity versions?
The reply felt like 'this is a good answer let's keep it there'. It doesn't adress the full issue
https://forum.unity.com/threads/poor-performance-testing-for-vr.1451359/