#Low level platform graphics api implementation performance improvement

1 messages · Page 1 of 1 (latest)

tough forge
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From what I know low level platform graphics api implementation for all platforms specially android (Vulkan, OPENGLES3) and windows (DirectX 12, DirectX11, Vulkan) are still not optimal yet. Any plan to further boost performance to next level by rewrite and restructure the architecture for the slowest part.

quasi ingot
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Thanks for bringing this to our attention, we always strive to improve performance across the board but we if you have any specific examples that you are suffering in we'd be keen to learn more.

tough forge
quasi ingot
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I had a quick look and it's currently being worked on, and is high priority internally

zealous dew