#Orbits
1 messages · Page 1 of 1 (latest)
I think you could fake the effect with a hinge joint which would physically constrain the rigidbody to that object. (pretty much like a pendulum) Then slowly manually up the speed as the time goes on.
If you want to do it in a more mathematical way using forces, you’ll use circular motion https://en.m.wikipedia.org/wiki/Circular_motion.
Here’s the equation: https://landgreen.github.io/physics/notes/gravity/circular/. You can see that to achieve circular motion, you have to direct a force towards the center of the object.
Using the hinge joint is probably the easier of the two ways, since it should in theory also automatically rotate the object. Using forces won’t automatically make the object rotate so you’ll have to mix in some angular velocity as well
@hot gateThank you for the resources to look into, I really appreciate it.