Based on IN-42865, IN-35920, IN-33187 bug report, it clearly shows that the performance at android platform is really slow specially for low end to mid-range phones. I think official really needs to put a lot resources to optimize Entities Graphics to really make it scalable graphics from low end to high end. At least it needs to have the same performance with game object if not much better performance.
#(IN-42865, IN-35920, IN-33187) Entities Graphics is too slow at android platform
1 messages · Page 1 of 1 (latest)
Thank you again for raising this and for highlighting specific reports, I will raise these internally!
Yes. We are aware of the performance issues on low-end Android devices and we are currently working on it.
For low-end android devices, is that possible to optimize entities graphics to at least same performance with game object? From what I know, entities graphics just using compute shader by default to all the android phones including low-end which has some performance penalty. Is this going to change or it's still possible to get similar game object performance with this default?
One more case number IN-44981. I believe if official able to fix this issue, it will improve performance to next level.