My question is around "XR hands" within the XR toolkit. First off, thanks so much for the great work on the XR Interaction Toolkit and the XR plugin system, I've shipped one game with it and am working on the next, it's been fantastic for letting me ship to all the VR platforms (Quest, PCVR and now PSVR2) with minimal changes.
With Apple going in the hand tracking direction, me and many others will now want to involve hand tracking controls in our games. Do you intend on making the existing "XR Hands" package work with the new Apple headset? Ideally the case would be that I have a common XR interaction toolkit hand that works with both, although how possible this is I don't really know as Apple is a whole new system! Any info here would be greatly appreciated as I'm keen to hold off experimenting encase a cross platform hands system is around the corner. Cheers!