#i have a list for jump sprites im just
1 messages · Page 1 of 1 (latest)
like i was saying
i would use the SetSprite() function to also check about ur input conditionals
if ur curious as to using blendtrees thats a good suggestion too
heres how my blending tree's work BUT even with blending tree's not sure where I would change my code to allow other things like jumping and stuff
so we're in the same boat with different methods of coding
damn thats really cool, i wanna make doom style games, just, 3rd person i guess
well figure out this little problem first and share with me hahah
cuz i cant finish my project til i figure this out as well
so should I have the ground check be in the SetSprite function instead?
it doeesnt need to be in ther with it
but u can call it before
u know hwat i mean?
GetInput();
CheckIfGrounded();
SetSprite();
then inside SetSprite() u could use ur grounded boolean to check
and since u set that before u run the setsprite u know its updated to what it should be for that frame to run
but im speaking hypothetically
i can't say for sure cuz ive never fixed mine.. so im more brainstorming with you
yeah the best i can get it atm is just pausing the animation when i jump
im going to fiddle with mine today too since i seen ur issue is related
if i can figure out something ill post it here in the thread 👍
yeye same
im not sure what specifically is causing the error
this is the only thing i could think of trying
it says its unassigned for some reason
!!!!!!!!!!!!!!!!!!!!!
figured it out ((i think))
same code as above but i moved the List<Sprite> directionSprites to the top of the page