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Hi,
How to support as Addressable do, the load of dynamic content made for a game aka modding (assets & datas, no code) ?
With addressable, you can link a data with his name/addresse, how do the equivalent with contentDelivery ?
Because I suspect the GUID from the weakReference is linked to the subscene.
Hi Sylmerria, there is a bit of documentation to get an idea of this feature here, I hope it helps!
https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/content-management.html