#Comaprison algorithm
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deep profiler is a built in unity feature google it
stopwatch is a c# class
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Within the profiling window, I can compare mostly on the CPU and Memory usages, when it comes to algorithm comparison. Correct?
• should I compare the peaks for the most CPU usage and explain why that code took so much cpu?
• when I compare the memory usage in a lot of frames, the memory isn’t that discrete, making it hard to monitor minute changes.