#Efficient blur on UI
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Hi, there are a couple of ways : most notably, use of render texture and additional camera for a brief amount of time, so that your UI will not have a full screen space shader working constantly on the menu, and just use single background image with render texture - set your render texture values in editor to receive an adequate blur effect
This solution is independent of render pipeline and is the easiest to implement
Other ways : use screen space UI Shader ( depends on rendering pipeline) and it will run each frame