Greetings, I have a real-time, cross-platform, multiplayer card game that I want to add "bots" to. Basically, I want to give the player who created the game (i.e. lobby) the ability to add bots to the game in lieu of or in addition to other human players.
It seems I can't call JoinLobbyByIdAsync() like I would if I were a human player joining the game (results in a Bad Request error) but I see no documented way to add additional players to the lobby other than that.
How do people generally go about doing this?
The only thing that comes to mind is to "hack around this" by adding data objects to the lobby for each "bot" player and adding them to the list of "real" players in the lobby.
That seems really kludgy to me so I wanted to reach out to this community to see how you would go about doing it?
Thanks!