#VR Mario Game

1 messages · Page 1 of 1 (latest)

crisp ermine
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I'm... gonna back up my scene first, that sounds like it could break things

vagrant crown
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sure

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you can just disable capsule collider and try this

crisp ermine
vagrant crown
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yes

crisp ermine
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"Character controller driver" isn't showing up.

vagrant crown
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you imported the XR rig toolkit package?

crisp ermine
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I just clicked on the template and to my amazement Visual Scripting was compatible /:

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Lemme try to find the XR Rig Toolkit package

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Are any of these it?

vagrant crown
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install XR interaction toolkit

crisp ermine
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Is the character controller driven by the existing movement code, or do I delete that?

vagrant crown
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you can just walk IRL and it'll walk

crisp ermine
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Do I just click yes?

vagrant crown
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"go ahead"

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ok i think this is your first time setting up XR rig

crisp ermine
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Is coding required?

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I have almost no C# knowledge

vagrant crown
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not much, only 10 lines

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to get your character moving and interacting

crisp ermine
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Hey, wait, you move with the thumbstick, right?

vagrant crown
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yes

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we can move with thumbstick as well as IRL and your character controller will follow the camera (which was your original question, if I'm right).

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So you wont pass through wall or any other colliders