#does anyone have any ideas on how to
1 messages · Page 1 of 1 (latest)
Do you still want it as a component? Would making the CutsceneStep a normal C# class that lives in the list work?
rn i have a line that gets the CutsceneStep in the Editor that needs it to be a GameObject or the type cast fails
CutsceneStep m_CutsceneStep;
SerializedProperty position;
void OnEnable()
{
m_CutsceneStep = (CutsceneStep) target;
position = serializedObject.FindProperty("m_Position");
}
is there a way ard this?
If you made it a normal C# class, you would make a custom PropertyDrawer instead of an Editor