#Unity.Physics without custom authoring sample, missing features?

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grand nova
#

Hey,
I'd like to make the transition away from the custom authoring.
But I'm missing a few features now that I relied upon.

First thing, CollisionFilter BelongsTo and CollidesWith. How do we set them?
Second thing, Physic Material Tags that I have accessed via Material.CustomTags. I have no idea how to use this now and it was important so I can OverlapCast entities and filter for such a tag.

If anyone else has other missing features, feel free to add them here.