#You could actually just try this ```cs

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radiant shell
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@half ravine Made a thread

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To illustrate that snippet ^:

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Green = selfVelocity
Blue = planetPos - selfPos
Yellow = angle

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In this example the angle from green to blue is negative, so you know that you should keep moving left on the surface

half ravine
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doesn't really seem to work

radiant shell
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And how did you implement it, show code

half ravine
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ups my fault I switched it around, now it works, thank you so much!