#Identifier expected

1 messages · Page 1 of 1 (latest)

fallow canopy
#
using System.Collections.Generic;
using UnityEngine;

public class shooting1 : MonoBehaviour
{
    
    
    public Transform FirePoint;
    public GameObject bulletPrefab;

    public float bulletForce = 20f;


    

    // Update is called once per frame
    void Update()
    {
        if(Input.GetButtonDown("Fire1"))
        {
            Shoot();
        }
    }

    void Shoot()
    {
        GameObject Bullet = Instantiate(bulletPrefab, FirePoint.position, FirePoint.rotation);
        Rigidbody2D rb = Bullet.GetComponent<Rigidbody2D>();
        rb addForce(FirePoint.up * bulletForce, ForceMode2D.Impulse); 
    }
}```
It says its after impulse (30,68)
hollow thunder
#

You're missing the . in rb.AddForce

rough iron
#

!ide

abstract heathBOT
#
💡 IDE Configuration

If your IDE is not autocompleting code
or underlining errors, please configure it:

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Other/None

*VS Code's debugger plugin is unsupported.
We recommend using VS or Rider instead.

hollow thunder
#

also seems like your IDE is probably not configured if you're having that issue so please configure it^