I assume this is known but just posting in case it isn't
0x000001625172e853 (Mono JIT Code) Unity.Collections.NativeArray`1<Unity.Entities.Content.RuntimeContentManagerProfilerFrameData>:Allocate (int,Unity.Collections.Allocator,Unity.Collections.NativeArray`1<Unity.Entities.Content.RuntimeContentManagerProfilerFrameData>&)
0x000001625172e473 (Mono JIT Code) Unity.Collections.NativeArray`1<Unity.Entities.Content.RuntimeContentManagerProfilerFrameData>:.ctor (int,Unity.Collections.Allocator,Unity.Collections.NativeArrayOptions)
0x000001625172e18b (Mono JIT Code) Unity.Entities.Content.RuntimeContentManager:PrepareArray (Unity.Collections.NativeArray`1<Unity.Entities.Content.RuntimeContentManagerProfilerFrameData>&,int) (at ./Library/PackageCache/com.unity.entities@e98ed4d1fd/Unity.Entities/Content/RuntimeContentManager.cs:561)
0x000001625172d0db (Mono JIT Code) Unity.Entities.Content.RuntimeContentManager:SendProfilerFrameData () (at ./Library/PackageCache/com.unity.entities@e98ed4d1fd/Unity.Entities/Content/RuntimeContentManager.cs:599)```