#Textures can be added via a database so
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So each particles are gonna display a different textures ?
Does all the textures are gonna be the same resolution?
Yes, each particle has it's own texture.
Same resolution is fine if it won't work otherwise. I can probably resize that on the CPU side if needed
So I was talking the one of VFX Graph dev later on, and he told me that depending on the context, particles might not be the best suited solution.
I might not be the best person for this specific matter. So, I would suggest that you ask your question on the Unity VFX Graph forum. This way, I'll be able to point a VFX Graph dev to your forum post so that you can get
the most suited answer.
Cool!
I will make a post and post a link here when I get a reply from the client about the details
Perfect. Hope that will be able to help