#Nope

1 messages · Page 1 of 1 (latest)

spring stratus
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You can find a thread and docs on how it "works" but for the use case we were discussing it doesn't work. Line renderer is meant to be in 3d space not in UI space. Every solution out there is a hack that doesn't work except for very simple use cases.

umbral marsh
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Except it did work

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UI space is still 3d, just oriented to appear 2d to the current camera

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And if you understand the conversation then you would see that we can align the line renderer's position to do exactly that, by finding the relative position compared to the camera

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I understand that "Google it" is harsh and not informative, but a well googled question often provides a better solution than will ever be given here.