#swapping animations of gameobject (to specific frame)

1 messages · Page 1 of 1 (latest)

open sonnet
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previously i had these as animated tiles iirc and the animations worked fine, no sync issues, but then i had some issues with the actual swapping stuff so changed them to gameobject tiles which is when this issue arose

open sonnet
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i'm not sure if there is a better way than the code i'm currently using

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or like a way that would work properly