#URP 14 gc spike every frame at editor
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Hi there Lim! Have you used the Profiler allocation tracking to show exactly where the allocations are coming from? (It's documented here in case that's useful: https://docs.unity3d.com/Manual/ProfilerCPU.html#call-stacks).
Tracking where the allocations are coming from should help me work out whether we are already working on fixing them.