Unity 2022+ have huge downgrades in performance. 2021.3 vs 2023.1 is a 50% decrease in performance for standalone VR. The GPU is just being hit a lot harder.
Already looked into many depth prepass options etc, but there is no fix working right now (except porting older URP versions to later unity version, which isn't optimal.
Is there any way to work around this or any idea on fixes?
Already have a bug report out, but vr performance reports take months to be processed by QA: IN-31610