#(IN-35920) URP 14 is too slow

1 messages · Page 1 of 1 (latest)

brittle slate
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RenderPipelineManager.DoRenderLopp_Internal() takes really long time to run that the slowest time can reach to 12ms+ which is insanely slow. I would like to know will official address this performance issue at Unity 2022.2.x or 2022.3.x LTS. Or I only can see significant peformance improvement at Unity 2023.2.x?

proud jewel
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Hi Lim! I'm asking our URP team if they can give me some more information here, hopefully I'll be able to get back to you with something!

proud jewel
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Hi again Lim - I've taken a look at your project on an Android device with the profiler myself. I think I see the issue you've mentioned - on a typical frame DoRenderLoop_Internal is taking 5 or 6 ms but it does peak at >10ms (probably depends a bit on the device). I'm not sure of the cause here; it looks like the main thread is waiting on some jobs but I haven't been able to track down what makes this work on some frames.

I've also spoken to the QA and URP teams and we'll look to make sure your bug is reproduced and passed to the URP team as quickly as we can. They'll be better able to determine what's going on with this and get back to you.

brittle slate
proud jewel
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Yes, hopefully the team will be able to use it to help them optimize - thank you for filing the bug!

lusty harbor
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I am posting a similar thread, with more info on my case

brittle slate
brittle slate
lusty harbor
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yeah sorry I was sucked in a meeting thanks for reminding me

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doing it now

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although I guess I missed the opportunity?

brittle slate