#URP seem to waste 50% of the frame on a task called "WaitForGFX..." I think

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static pawn
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The editor loop and the game's loop is followed by a task that does nothing but wait, and that slashes the performance in half in Unity 2021.3 (Android). First I assumed it's there to lower frame rate, subsequently lower power consumption and heat output on mobile. But it's making an empty scene with nothing but a bunch of cubes run at ridiculously low frame rate on Snapdragon 665