#RPG Maker Runtime

1 messages · Page 1 of 1 (latest)

ornate sentinel
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OKAY SO

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WHAT WOULD Y'ALL THINK

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about working to rewrite the rpg maker engine

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into Unity

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a new runtime that can read project files of existing games

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specifically RPG Maker MV

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would definitely require manually rewriting every single plugin used by each project

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so it would be used on a case-by-case basis

left ginkgo
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What do we think about doing it ourselves, or what do we think about you doing it?

ornate sentinel
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the idea of me doing it

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some benefits can include more hands-on flexibity with how the game functions during runtime

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easy portability

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ability to account for hardware-specific features

celest quail
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RPG Maker already has EasyRPG or whatever its called

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the open source reimplementation of i think its RPGMaker 2000 up to some slightly newer version

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so it would be possible but there would be very limited use cases

ornate sentinel
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im talking a bit newer versions like MV

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which use formats like JSON

celest quail
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it would be possible but very impractical

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if you built a team here youcould maybe get it done

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but idk what collaboration is like here or how to get a team of volunteers

ornate sentinel
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i would be down to collaborate since yes it would take quite a large load of work to do

celest quail
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🫡

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wishing you luck

ornate sentinel
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you want nothing to do with it LMAO

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good luck...from a distance...

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✌️🥹

rugged sail
# ornate sentinel about working to rewrite the rpg maker engine

I'm confused. the actual creators of RPG Maker are already doing this and it should release this month https://assetstore.unity.com/packages/tools/gui/rpg-maker-unite-sign-up-now-to-receive-early-bird-bonus-asset-at-242177

Use the RPG Maker Unite (Sign-Up Now to Receive Early-Bird Bonus Asset at Launch!) from Gotcha Gotcha Games on your next project. Find this GUI tool & more on the Unity Asset Store.

ornate sentinel
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im looking to be able to just use the projects directly in Unity

ornate sentinel
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it would be for publishing purposes and deeper hands-on programming experience