#Why does the frame debugger not show frame time occupied by each step so we know what best to target

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echo epoch
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i've personally spent a long time reducing draw calls with HDRP and then seeing hardly any frame time benefit, i would like to know where the biggest wins are first

lyric lichen
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Hey,
The Frame Debugger was initially created as a hackweek project as a quick way to see whether settings, properties and resources are correct for each draw call when rendering a frame. So it's debugger rather than a profiler. I recently took over it and have been making the improvements you see in 2022.2 and later versions.

Doing timings will require some substantial effort and time, which I don't foresee happening soon. This is why we point to dedicated platform profilers for this info.