#Networked Character Controller - Foundation

1 messages · Page 1 of 1 (latest)

midnight bronze
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I'm noticing there's an errors spam when entering play mode. This may not be the only reason why things aren't working, but the console should definitely be error-free before we can really start solving the issue

Looks like your InputActions in ThirdPersonPlayerInputsSystem is uninitialized, which causes a nullref exception

If you haven't already seen it, there's an "Online FPS" sample here that covers how to setup a networked game, how to use the new input system, how multiple players are handled, etc...
https://github.com/Unity-Technologies/CharacterControllerSamples

There is documentation specific to this project here:
https://github.com/Unity-Technologies/CharacterControllerSamples/blob/master/_Documentation/Samples/onlinefps.md

sharp cobalt
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@midnight bronze is a Netcode version of PlatformPlayer / PlatformCharacter, PlatformPlayerSystems/PlatformCharacterSystems etc. available somewhere? I recently ported ThirdPerson*, OrbitCamera* to Netcode for a project (based on OnlineFPS), and I want to now do Platform*.