#DOTS and Cinemachine

1 messages · Page 1 of 1 (latest)

bright hollow
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Hey everyone. What's the proper way to combine DOTS and Cinemachine right now? Before, I used CompanionLink to add a GameObject to an Entity and then attached it as a Cinemachine target. What would be the proper way now?

gusty perch
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I have a cinemachine wrapper if you want

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No documentation though

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But it comes with a sample

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Basically just bake your cinemachine stuff and it works

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It's not 100% cover though but easy enough to extend