I have an vertex animation system that uses different LODs for the characters, at the moment 3 LOD's.
Currently I can not detect which LOD is active for the entity, so I need to animate all different LODs, making the system do a lot of useless work.
I have checked the entities graphics docs and the only thing I could find is CalculateCurrentLODIndex from https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.0/api/Unity.Rendering.LODGroupExtensions.html
But that means I must do ~100.000 distance calculations for all the animated characters, which seems weird for something that is already calculated. So am I missing something here, or do I actually need to calculate it for every entity?