#Physics stuttering and herratic behaviour on dropped frames.

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silk verge
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Hi! I've been dealing with a very annoying issue for the past year. I'm making a VR physics game, and when the FPS is a rock solid 72 or 90 (depending on the screen refresh rate), the physics are fluid and without stuttering. But the moment the FPS drops to 71/89 FPS, objects suddenly become stuttery (even with interpolation ON), and collisions have completely results and objects fly away at 3x the speed. I've set the Timestep to be 1/refresh rate. And the worst part is that I've implemented Entities Physics to my project with the hopes of this not happening anymore but unfortunately it has the same problem! Any help would be greatly appreciated.
Also in Unity DOTS Physics Package for some reason changing the collision solver count to some other value than 4 does absolutely nothing. And when Debug.Logging the value it display a 0, which makes no sense.
(Note it displays a 0 inside the headset which runs on Android, in the Editor it says 4).

west dock
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Hey happy to share this feedback with the team. Do you have a snapshot of your profiler/any data to share by any chance? That could help us pattern-match and see if there are any referenceable issues we already know about.

Also do share which package version + editor version you're using!