Hi, I'm developing a game for the Oculus Quest 2 using ECS Physics. After upgrading to
Entities Graphics from Hybrid renderer the editor recommends me to use URP Forward+ instead of Forward on the Asset Renderer settings. But doing so it drops my FPS to 20 from 90. Does anyone know the solution? I can still use Forward without an issue though.
#Forward+ Reduces FPS from 90 to 20.
1 messages · Page 1 of 1 (latest)
When I get issues like this a restart always fixes it for me, have you tried that?
Wouldn't make much sense for Forward+ to wreck your FPS like this: https://docs.unity3d.com/Packages/com.unity.render-pipelines.universal@14.0/manual/rendering/forward-plus-rendering-path.html
If that doesn't fix the issue, can you at least show the profiler what's eating your resources?
Thanks for the tip but the FPS drop happens with the build when I open the new apk on the Headset
There is no FPS drop in the editor
I think u should submit bug report for this. I guess forward+ has performance issue since it's very new features