#VR Thread

1 messages · Page 1 of 1 (latest)

atomic dawn
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What's the context of your development? Is this a new custom VR device? Or like a modded version of an existing device? If it's an existing device, then it could be any of what you described, on the chip, unique manufacturer serial number that gets referenced, operating system or device driver.

The device ID in the context of Unity's XR subsystem is usually an identifier provided by the XR device's SDK, which in turn may be generated or derived from the underlying OS or hardware.

Usually if you're on our end, the Unity side and using a device that already exists, then UnityEngine.XR knows how to find the device and communicate with its SDK, usually via driver really.

dull wind
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Basically the context of the development is a new custom VR device. Though, It's still being examined whether or not more modularity is attained from creating a new one from the ground up or just modding an existing device. With what you sent, it seems that it's better to just mod it at this point since creating a new SDK for this would be too time consuming as the focus of the device isn't just on the VR

atomic dawn
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Yea, the difficulty lies in the lack of documentation out there since it's so specialized.

dull wind
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Though with regards to Oculus Quest 2, would you happen to know what exact SDK it uses and where it could be found? Been seeing some online but at this point, I'm really not sure which of these are exactly the same or closest to what Oculus Quest 2 uses

atomic dawn
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Like for Unity dev?

dull wind
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Yes for Unity dev. Though if it has a general SDK for all platforms, I think that would be interesting to look into as well

atomic dawn
dull wind
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Alright will look into these. Thanks for answering my queries! I'd appreciate it if the thread remains pinned as I'll be looking back into this from time to time

atomic dawn
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np, i'll keep it open and actually name it lol

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VR Thread

dull wind
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lol alright thanks once again!

autumn heron
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maybe look at OpenVR