#Zodia's rotation bruhs
1 messages · Page 1 of 1 (latest)
whole of bullet: https://hastebin.skyra.pw/yoperuxako.csharp
whole of OneWayPlatform: https://hastebin.skyra.pw/uboqelecok.pgsql
Whole of BoxColliderFreeze: https://hastebin.skyra.pw/himilakuni.pgsql
Whole of weapon:https://hastebin.skyra.pw/sagunejuqe.pgsql
@solar egret
Why did you remove the transform.rotation = Quaternion.identity
What is this? Why is there a MonoBehaviour inside another MB```cs
public class boxColliderFreeze : MonoBehaviour
{
public class FreezeColliderRotation : MonoBehaviour
{
public BoxCollider2D childCollider;
private void FixedUpdate()
{
childCollider.transform.position = transform.position;
childCollider.transform.localScale = transform.localScale;
childCollider.transform.rotation = Quaternion.identity;
}
}
}```
Remove that script and see if it works
When I did
It didn't change anything
when I fixed it
It just freezes the bullet after a certain time
totally useless ngl
I dont know what it is
same
Does the child have any scripts
What if you remove PlatformEffector and OneWayPlatform
it didn't do anything
other than not make it a platform
like bruh
I found it
it was the animator
Yeah I knew theres something youre not showing
The list attached to that prefab is so big it needs like 3 screenshots
You couldve collapsed them, but anyway, case closed