#Zodia's rotation bruhs

1 messages · Page 1 of 1 (latest)

hushed path
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@solar egret

solar egret
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Why did you remove the transform.rotation = Quaternion.identity

hushed path
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I didn't I just didn't update the hastebin

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I updated it now

solar egret
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What is this? Why is there a MonoBehaviour inside another MB```cs

public class boxColliderFreeze : MonoBehaviour
{
public class FreezeColliderRotation : MonoBehaviour
{
public BoxCollider2D childCollider;

    private void FixedUpdate()
    {
        childCollider.transform.position = transform.position;
        childCollider.transform.localScale = transform.localScale;
        childCollider.transform.rotation = Quaternion.identity;
    }
}

}```

hushed path
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idk I made that 2 years ago

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I forgot that it existed till just a couple minutes ago

solar egret
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Remove that script and see if it works

hushed path
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When I did
It didn't change anything

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when I fixed it
It just freezes the bullet after a certain time

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totally useless ngl

solar egret
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I dont know what it is

hushed path
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same

solar egret
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Does the child have any scripts

hushed path
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no

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it has a particle system and a transform

solar egret
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What if you remove PlatformEffector and OneWayPlatform

hushed path
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it didn't do anything

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other than not make it a platform

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like bruh

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I found it

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it was the animator

solar egret
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Yeah I knew theres something youre not showing

hushed path
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The list attached to that prefab is so big it needs like 3 screenshots

solar egret
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You couldve collapsed them, but anyway, case closed